Knight 360

Knight 360

Walk, spin and spin monsters! You will have to go through many levels to clear the world of ghosts and skeletons!
Prove to everyone that you are the most unsurpassed knight who can defeat all enemies! Fight enemies, beat off arrows and complete all levels.

Tips and Rules for Knight 360

The main task of the game is to clear each level of monsters.
While the player is walking, he does not attack. As soon as he stops, he regularly swings his sword around him, crushing enemies standing nearby.
With a blow of the sword, you can not only hit the enemy, but also repel an arrow flying in your direction.
PC control - Swipe the mouse across the screen to move
Control for mobile devices - Swipe on the screen to move

Exciting Gameplay Details

- Interesting control mechanics of the main character
- Lots of exciting levels!
- Insidious enemies whose task is to destroy you
- Cool 3D graphics

How would this game be categorized in terms of gameplay type?

The genre that defines this game is Battle.

What type of technology was used to build the game?

The framework used for development is Javascript.

Does the game work well on mobile phones and tablets?

Knight 360 can be played on mobile devices.

What age groups is this game intended for?

The primary age group that this game appeals to is Kids, Teens.

Does the game include any content with blood or injuries?

Yes, blood is present in Knight 360 scenes or gameplay.

Who worked on the development of this title?

The company or individual responsible for developing this game is Mirra Games.

Which words are used to highlight the game’s key attributes?

The primary tags assigned to this game are archery, arrow, fighting, ghost, knight, monster, sword.

Who is the game intended for in terms of gender?

This game is more suitable for Male players.

Does the game contain harmful or cruel actions?

Yes, Knight 360 shows harmful or malicious behavior.

Is the content of the game safe for children?

No, Knight 360 would not be enjoyable for younger players.
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